So what follows is often a maddening search up and down it for a few minutes to find each part of a chain to get the upgrade you want. Especially as it can take several seemingly unrelated Tech Tree research projects being completed first to unlock certain buildings. By comparison, Aquatico has a massive and long list of buildings and tech that can at first seem a bit bloated and filled with padding. Aquatico is so straightforward it basically plays itself. Unfortunately, it takes the concept of automation a little too far. Whilst it is limited, it does allow for a more streamlined experience since survival and power management are more in the forefront for this game. Aquatico review This wavepunk survival game offers a serene sketch of life in a post-automation deep sea society. ![]() Surviving The Abyss’s Tech Tree is focused primarily on upgrading your current buildings or unlocking a few new ones to collect resources like Extractors, or to help with power. The differences in Tech Trees here are honestly quite stark. To go from a tiny group of habs to a sprawling metropolis is going to take a lot of fancy tech, but first, it needs to be researched. No city hits the ground running, especially those that are built underwater. Every choice has consequences, so if you like something that requires a lot of thought, Surviving the Abyss has it in spades. There’s three different types and they all have needs and wants that must be met to keep them happy, relatively sane, and productive. Pushing the workforce now might make them more vulnerable to the effects of the nightmare monsters later, or a decision at a special event choice could have repercussions with power management. Here every decision could potentially make or break a colony. Surviving The Abyss falls into the slightly harder difficulty camp. Humans are kept in hab areas, can be given different careers, and as long as they’re kept happy with specific building chains there isn’t really a lot to worry about. In the case of Aqautico things are relatively simple. ![]() Being in charge of a large group of people comes with a lot of responsibility and keeping your people happy is a mechanic that can often make or break city management sims.
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